FSteamSocketsSubsystem::SteamSocketEventHandler doesn't check for SocketInfo being nullptr, which can be exploited to crash a server.
Here are some of the crash minidumps from this exploit.
UE4Minidump.dmp
936.4 KB
UE4Minidump.dmp
925.8 KB
UE4Minidump.dmp
919.9 KB
